,

Chapter 1.12- Goodbyes

Arabella swims Arabella cooks and gardens Glummo uses the computer Arabella goes fishing She throws the barren plants away The teens both get on honor roll- 10 points Billy becomes a young adult and moves out. His final trait is loves to swim, and his lifetime wish is alchemy artisan Arabella improves a skill Arabella…

An aerial view of a person swimming in dark blue water with reflections of light on the surface.

Arabella swims

A character standing in a kitchen with yellow walls, interacting with a decorative object while wearing swimwear.

Arabella cooks

A character gardening in a lush green area surrounded by trees and plants.

and gardens

A character sitting at a desk with a computer in a modern room featuring green chairs and bookshelves.

Glummo uses the computer

Arabella goes fishing

A character stands near a recycling bin in a green space with trees and a decorative outdoor setting.

She throws the barren plants away

The teens both get on honor roll- 10 points

A young person with light brown hair stands in front of a mirror, smiling. In the background, there's a framed portrait of a woman in a purple coat and boots.

Billy becomes a young adult and moves out. His final trait is loves to swim, and his lifetime wish is alchemy artisan

A message congratulating Arabella for reaching Cooking Skill level 7 and informing her that she can now prepare Key Lime Pie.

Arabella improves a skill

A congratulatory message for Arabella's promotion to Genetic Resequencer, detailing her new salary and job responsibilities.

Arabella gets promoted

A dialogue box showing two characters discussing a marriage proposal, with one character expressing excitement about the event.

Grumpo gets engaged

A scene in a simulated living room where two characters are embracing, surrounded by various household items including furniture and decor.

Arabella and Glummo spend time together

A character with red hair sitting in a hot tub surrounded by a sandy area.

Arabella uses the hot tub

A character sitting on the floor of a virtual room, surrounded by furniture, with a dining table in the background.

Glummo plays with toys

A character wearing a striped suit sits at a dining table with empty plates, while another character with red hair stands nearby in an interior kitchen setting.

and reads a book

Beatrice works out

Arabella repairs and upgrades and masters handiness – 10 points

A virtual scene showing two characters engaged in conversation indoors, with one character standing on a ladder and the other below. The setting includes a dining table and a reflection in a decorated mirror.

She chats to Glummo about the weather

A character sitting on a green couch, holding a video game controller, with a computer desk in the background.

Arabella plays video games

A young woman with red hair styled in a braid smiles in front of a mirror, wearing a yellow top with lace detail. A framed picture of a woman in a purple coat is visible in the background.

She becomes a young adult ready to lead Gen 2. Her final trait is Eccentric and her lifetime wish is to become a world renowned surgeon

Points

Babies born- 3*5= 15 Points

Honour Role- 4*5= 20 Points

Fires- 1=-5 points

Heir Maxes skills- 2= 20 Points

Randomizing every LTW choice and trait for a whole generation of children – 20 points

Not using spares’ or spouses’ Happiness points for a generation- 20 points 

Total: 100


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