
Arabella swims

Arabella cooks

and gardens

Glummo uses the computer
Arabella goes fishing

She throws the barren plants away


The teens both get on honor roll- 10 points

Billy becomes a young adult and moves out. His final trait is loves to swim, and his lifetime wish is alchemy artisan

Arabella improves a skill

Arabella gets promoted

Grumpo gets engaged

Arabella and Glummo spend time together

Arabella uses the hot tub

Glummo plays with toys

and reads a book
Beatrice works out
Arabella repairs and upgrades and masters handiness – 10 points

She chats to Glummo about the weather

Arabella plays video games

She becomes a young adult ready to lead Gen 2. Her final trait is Eccentric and her lifetime wish is to become a world renowned surgeon
Points
Babies born- 3*5= 15 Points
Honour Role- 4*5= 20 Points
Fires- 1=-5 points
Heir Maxes skills- 2= 20 Points
Randomizing every LTW choice and trait for a whole generation of children – 20 points
Not using spares’ or spouses’ Happiness points for a generation- 20 points
Total: 100











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