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Chapter 2.1- Growing the family

Arabella plays computer games Arabella repairs Arabella gets a job Beatrice throws a party and meets Richard, they become friends, start dating and get married Beatrice works on logic She uses the lawn slide Glummo plays computer games Family news Beatrice improves a skill She gains a trait Arabella finds some things in the sky…

A top-down view of a room featuring a person sitting at a desk with a computer. In the background, there is a green couch and a mirror on the wall.

Arabella plays computer games

Arabella repairs

A screenshot from a simulation game displaying a job interface, showing an available position as an Organ Donor in the medical field, including details about pay and working hours.

Arabella gets a job

  • A scene from a simulation game featuring characters in a home setting, interacting in a kitchen and living area.
  • A virtual scene from a life simulation game featuring characters interacting in a living room environment.
  • A character in a game interacts with another character in a living room setting, with a green sofa in the background.
  • Two characters interact in a living room setting, with one character displaying a thought bubble indicating social interaction.
  • A scene from a life simulation game featuring three characters interacting in a living room with green furniture.
  • Two characters interact in a virtual room featuring a green couch, a computer setup, and wooden flooring.
  • Three characters interact in a virtual living room, featuring a green sofa and a computer desk.

Beatrice throws a party and meets Richard, they become friends, start dating and get married

Beatrice works on logic

A character explores water slides in a colorful, animated environment featuring pink and blue elements.

She uses the lawn slide

A character sitting at a computer desk in a home setting, with a green sofa visible in the background.

Glummo plays computer games

  • A dialogue box from a simulation game displays details about a marriage proposal between two characters, Earnest West and Sunshine Davis-Marks. The text highlights the emotional nature of the proposal and the audience's reaction.

Family news

A notification from a simulation game congratulating Beatrice on improving her Logic Skill to level 5, stating she can now tutor young children.

Beatrice improves a skill

A digital profile screen displaying a character named Arabella Fox, who has the 'Bookworm' trait highlighted.

She gains a trait

Arabella finds some things in the sky and earns money

Bea uses the telescope, finds some more stuff, earns some more money and gains some skills

She repairs the dishwasher

Family news

A dialogue box from a simulation game detailing Richard Fox's journey to fame, emphasizing his desire to be noticed and congratulating him on his new status as a 'Fame Leecher'.

Richard gains fame

Arabella plays chess

A character paints on an easel in a colorful room, with a blue bed and various toys in the background.

Glummo paints

Arabella cooks

and repairs

A virtual living room scene showing three characters sitting on a green sofa, playing video games while another character is sitting at a desk working on a computer.

Arabella and Beatrice, play video games

A character profile in a simulation game showing Glummo Fox, labeled as a 'Computer Whiz' with a blue background.

Glummo gains a trait

Points

Babies born- 3*5= 15 Points

Honor Role- 4*5= 20 Points

Fires- 1=-5 points

Heir Maxes skills- 2= 20 Points

Randomizing every LTW choice and trait for a whole generation of children – 20 points

Not using spares’ or spouses’ Happiness points for a generation- 20 points 

Total: 100


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