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Round 2, Family 23- Capp 3, Part 2

Raina plays with the bunny head Albany teaches Raina to walk Hal gets a chance card Albany teaches Raina to talk Hal uses the bike The sisters chat and dance Goneril paints and plays chess Miranda earns money Albany gets promoted Hal gets a chance card Ariel jumps on her parents bed Albany and Ariel…

A child's room with a blue carpet featuring snowflake patterns. There is a crib on the right, a changing table with supplies, and a small child sitting in the center, holding a stuffed toy.

Raina plays with the bunny head

A parent playing with a young child in a brightly decorated nursery, featuring a blue carpet and cribs.

Albany teaches Raina to walk

Dialogue box in a simulation game depicting a character named Hal on a playground, facing a dilemma about how to handle bullies. Options include offering orange wedges, threatening with detention, or ignoring the situation.
An in-game character named Hal prepares to take action on a playground scene in a simulation game, holding detention slips and addressing other characters.
A character named Hal has received a promotion to Teacher's Aide Level 2 in a simulation game. The message outlines the job responsibilities, work hours from 3:00 PM to 7:00 PM, and financial details, including earnings of $86 and a bonus of $172.

Hal gets a chance card

A virtual scene showing a parent sitting on a blue carpet in a cozy room, interacting with a small child. There is a baby crib to the right, a spiral staircase in the background, and various toys scattered on the floor.

Albany teaches Raina to talk

A character exercising on an elliptical machine in a cozy bedroom. The room features a bed with a green comforter, large windows letting in natural light, and a corner with a decorative plant and some clutter.

Hal uses the bike

A cozy room interior featuring two characters, one adult and one child, engaged in a friendly interaction. The room includes a staircase, a green sofa, a table with toys, and a computer desk. The room is brightly lit and has a patterned floor.

The sisters chat

A virtual interior scene depicting two characters interacting in a cozy living room with a sofa, a dining area, and a staircase. The room features a checkerboard floor pattern and additional furniture, including a desk and an easel.

and dance

A woman in a black dress stands in an artist's studio, holding a paintbrush in front of a canvas on an easel, with a modern desk and computer visible in the foreground.

Goneril paints

A modern kitchen and dining area featuring a large table with chairs, a chess game being played by a woman, and a staircase leading to an upper level, all set during the evening.

and plays chess

An in-game notification shows news about a character named Miranda, detailing her relatives' joy over her report card and a reward of $100 for her achievements.

Miranda earns money

A notification message announcing that a character named Albany has been promoted to Spelunker Level 2, detailing their fearless cave exploration and new work hours, along with earnings and a bonus.

Albany gets promoted

A scene from a video game featuring a character named Hal who is at the front office during a chaotic moment. A mother is pleading on her knees for Hal to help her son who is frequently late for school. The interface includes options to turn in, alter, or ignore a role sheet.
A screenshot from a simulation video game, featuring a character named Hal in a dialogue box. The background shows an interior space with furniture. The text narrates a conflict involving Hal, a mother, and a principal regarding a role sheet.

Hal gets a chance card

A virtual house with a detailed architectural design, featuring multiple rooms, including a living area, bedrooms, and a staircase. The exterior showcases a traditional style with wooden paneling, surrounded by trees and a grassy area.

Ariel jumps on her parents bed

A digital scene depicting two characters playing chess at a table, with a spacious room featuring large windows and a bedroom in the background.

Albany and Ariel play chess

A game notification displaying a character named Miranda who has been promoted to Convenience Store Clerk Level 3. The notification includes details about her new work hours and earnings.

Miranda gets promoted

A game interface displaying a character named Miranda in an empty store, discussing her options to fix a malfunctioning FrigglyFreeze machine.
Text box displaying a character named Miranda attempting to use duct tape in a humorous scenario, where she becomes stuck while two teenagers steal items from a store.

Miranda gets a chance card


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