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Round 3, Family 2- Moon, Part 1

Taxes are paid Elijah milks the cow Elijah opens the store He gets a chance card The couple has another son whilst we were with the other families as i forget to pause the pregnancy so meet Eddie. Aron uses the slide Mari gets promoted Eddie becomes a infant Mari potty trains Aron Eddie loves…

Confirmation screen displaying a successful transfer of $2,832 from F2-Moon's Household Funds to Sunnyvale City Funds, with options to make another transfer or close the window.

Taxes are paid

A person sitting on a wooden stool next to a cow in a grassy area near a stone barn, with a chicken in the foreground.

Elijah milks the cow

A virtual room in a game featuring wooden flooring, a blue tiled area, and display cases. A character interacts with a workbench while a toilet and a vending machine are visible.

Elijah opens the store

A digital illustration promoting a website performance boost offer. It features a stylised computer screen with a paintbrush and sparkles, surrounded by floral decorations. The text highlights options to accept a free deal or pay for a full package, with alignment rewards mentioned.

He gets a chance card

A young child stands in front of a baby crib in a brightly coloured room with green walls. The crib features a mobile above it, and there is a bed and a potty visible in the room.

The couple has another son whilst we were with the other families as i forget to pause the pregnancy so meet Eddie.

A child playing on a brightly coloured slide in a backyard setting, with a small playhouse and a fenced area in the background.

Aron uses the slide

A notification screen showing that a character named Maritza has been promoted to Nanny, detailing her new hourly wage of $40, a bonus of $160, and her next shift on Sunday at 6:00 PM.

Mari gets promoted

A virtual character of a young boy with blonde hair and blue eyes, wearing a purple shirt with light brown patterns, set against a gradient background.

Eddie becomes a infant

A toddler interacts with a person standing at a door in a brightly coloured virtual room, with a teddy bear and toys visible in the space.

Mari potty trains Aron

A dialogue box in a simulation game revealing Eddie Moon's quirk 'Loves Wakeup Time'. The text describes that Eddie is positively inclined upon waking and mentions that infants with this quirk tend to be happier. It also notes that each infant has unique quirks and prompts users to access the Simology Panel.

Eddie loves waking up

A child playing on a colourful activity mat in a minimalistic indoor setting with a kitchen in the background.

Mari does tummy time with Eddie

Notification screen showing Elijah Moon has reached Cooking Level 4 and learned the recipes for Spaghetti and Strawberry Cake, with an image of a frying pan.

Elijah improves a skill

A character stands at a sink in a brightly coloured room, wearing a purple sweater and black trousers, while interacting with the faucet. The background features a shower curtain, a wooden table with chairs, and an easel.
Notification showing that Elijah Moon has reached Handiness Level 3, with new abilities to find rare parts and carve more sculptures.

Elijah repairs the sink

An in-game notification showing details about a character named Eddie Moon and his quirk 'Loves Being Held'. The notification explains that infants with this quirk respond positively when held and may get upset if put down. It highlights that each infant has unique traits that can be discovered over time.

Eddie loves being held

Game notification displaying a dazed moodlet titled 'Zapped & Jolted' from being abducted by aliens, indicating a negative impact on the character's mental state.

Elijah gets abducted

Notification panel in a life simulation game announcing that Elijah is pregnant, indicating a new addition to the household.

He is soon expecting

A child playing inside a colourful play tent, surrounded by educational toys and decorations, in a snowy outdoor setting.

Aron plays in the tent

A young animated boy with long blonde hair wearing a purple headband and a grey vest over a white shirt, set against a gradient background.

He becomes a child and Macabre trait

A character in a red sweater stands on a snowy landscape, with blue walls in the foreground and various features such as a tree and rocks in the background.

Elijah makes a snowpal


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